Hey,
I'm posting a quick simulation today. I've written a skript for Maya to shatter any object into pieces. Those pieces are cubes and not built from randomized geometrie! Maybe it's useful for Motion-GFX or very fast destruction-scenes. It's basically been written to learn the Maya Python API and not to serve a real purpose. Though it's still a bit buggy it can be used and works as planned.
A friend of mine asked me to shatter a teddy so I took the one I made for the ugly pet and destroyed it. Not that nice, considering that the pet isn't really on the bright side of life anyway...
Excuse the simulation, it's a test and I actually should have learned for my oral exam instead of messing 'round in Maya :(
Watch it here:
Quick testing of my skript... from Matti Grüner on Vimeo.
Vimeo killed the quality. Gonna upload a better version soon...
Here are two more of the tests:
Test02 from Matti Grüner on Vimeo.
Test03 from Matti Grüner on Vimeo.
Feel free to write a comment if you like and if anyone's interested I'll fix the bugs after the exam and make the skript public.
Greetz,
Matti
Dienstag, 13. Januar 2009
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